Dungeon siege legends of aranna

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With archers and magicians, you could fight them through the grates.

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So occasionally I even told my melee fighters to stand back, and sent only my one archer to shoot at the enemy, and one or two nature magicians constantly healing him.Īlso there were some dungeons where enemies kept shooting from other rooms through grates, trying to fight them with melee fighters was frustrating as you had to run around to get to them. They seemed to cause so much more damage close, that it was a much better idea to try to stay away from them and shoot at them afar. For instance those 'beholder'-type of floating heads with one eye, and one boss dragon. I think this time I'd probably have three melee fighters and two archers, because at least in the base game there were a couple of encounters which were better with archers. Four melee fighter tanks, one archer, one combat magic and two nature magicians (because some fights were so intense that having two healing magicians helped a lot, and other times nature magicians can fight with their spells too). In the base game I decided to go with a 8 member party, even if it meant less XP per member.

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Phaolo: Btw, did you import your party (with a mod) or start anew? I started the expansion pack from a scratch.